![]() ![]() You can also configure all or most shaders with a number of options and save that.Īfter you have saved the shaders you want for the various cores, Retroarch will remember it, so you won't really need to change it anymore, except for cores that are used for multiple systems, like the same one being used for game boy and game boy color. It is also a good idea to resave the shaders you like the most to the root shader folder, so you can easily access them instead of going through a bunch of directories anytime you want to change one. The Retroarch configuration works great so you can save a shader both for global use, for a core and for a single game. Some of the simple CRT filters like crt-easymode, do a much better job at giving PlayStation games the necessary "fake detail" that makes them look like I remember them, without getting oversaturated colors like on CRT-Royale. Motion handling on CRT is on another level compared to modern technologies in that every aspect of every frame is rendered identically, to the point where even a 768p presentation may well be delivering more detail in motion than a 4K LCD. ![]() I use CRT-Royale S-Video for some older systems and games, and even the blurry CRT-Royale Composite, for a few, when I want that old blurry TV look, but not for the PlayStation generation.ĬRT-Royale has too saturated colors for most of my use. This is a classic example of poor motion resolution - something that simply isn't an issue on a CRT.
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